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Question by Jackiepro · Oct 02, 2011 at 03:10 PM · fpsaim

FPS Aim bot Script

Ive been editing a standard FPS demo that comes with SFS2x and I wanted to include an aim bot which I would later develop into a targetting system. The code is as follows

Code:

 if(Input.GetKeyDown("t")) { 
             GameObject go = GameObject.FindGameObjectWithTag("Enemy"); 
             target = go.transform; 
              
             transform.LookAt(target); 
             //transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.position - transform.position), rotationSpeed * Time.deltaTime); 
          }   

I attached this to the update part of the mouse look script and no compiler errors occurred however clicking T does nothing. I can see that the target of the player clone does infact become an enemy clone(I added the enemy tag of course) however there is no alteration to the camera. This is in C# but the issue seems to be no camera rotation so if anyone could help id appreciate it, thanks.

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avatar image fatfly321 · May 20, 2015 at 04:01 PM 0
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I see there are a lot of hacks for unity, and i want to screw hacking noobs by not letting them have any advantage. Is there a way i could create an multiplayer fps game with a player option of enable and disable anti cheat. Or if i could build 2 versions of a game, one with anticheat and one with esp and aimbot built into game. How would one create a game with aimbot and players seeing enemy through walls. $$anonymous$$ay be someone would be interested in createing an asset for this unity3d problam.

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Answer by testure · Oct 02, 2011 at 07:40 PM

Try Input.GetKeyDown(Keycode.T) instead.

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Answer by conflictbliz · Oct 02, 2011 at 06:42 PM

you could try attaching the camera to a spher with a rigidbody that has freeze position all cheaked and gravity uncheaked.

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