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Question by Tanoshimi2000 · May 05, 2020 at 03:51 PM · ragdoll

How can I add Ragdoll to 100 GameObjects at the same time?

OK, so I have a package of rigged models that do not have Ragdoll applied. I do not want to manually go through and select each one, and select each bone in the Ragdoll Wizard.

  1. Is there a way to do this already?

  2. If not, what all is in Ragdoll Wizard?

My first thought was I could write a script that adds capsule colliders and rigidbodies to each bone, but I don't know if that would still work with all of the joints? If it does, then I can just make one Ragdoll, then use that as a template to copy over all of the settings to all of the GameObjects in a loop, saving each prefab afterward. I can also add the Ragdoll Controller script that will activate or deactivate them.

Does anyone have other suggestions, or code to do this already?

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Answer by javiolvecal · May 05, 2020 at 05:41 PM

I think that doesn't exist that tool, I'm not sure, maybe if you search in the Asset Store you can find a tool that do that.
You can try to make only one ragdoll, duplicate it 99 times, and change one by one the meshes and the materials of the models, it's a faster way (it only works if the 100 models are very similar, if there are some exceptions you must create the ragdoll for them manually). I hope this helps you!! :)

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avatar image Tanoshimi2000 · May 08, 2020 at 11:15 AM 0
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No, this doesn't work. The $$anonymous$$esh is tied to the bones, and trying to change or swap them out results in very bad results.

I've got it creating a new collider, rigidbody, and Character Joint for each Bone that requires it, and then setting the values for those based upon the values from the ragdoll template. Hopefully this will do it.

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