public Rigidbody BulletPrefab;
public Transform SpawnPosition;
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(0))
{
Rigidbody prefab = Instantiate(BulletPrefab, SpawnPosition.position, SpawnPosition.rotation) as Rigidbody;
prefab.AddForce(Vector3.forward* 800);
}
}