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Question by Masi80 · May 07, 2020 at 09:29 AM · tweening

Stop time while DOMove

Is there a way other than using an IEnumerator and WaitForSeconds to wait for a DOMove to complete and then resume the execution of a function? For example I want an object to move with a duration of one second and then open an other function. But the other function is executed immediately after the object began to move instead of waiting for the second it takes to move the object.

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