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Question by ContainAaron · May 07, 2020 at 12:31 PM · collisiongameobjectcolliderpickup

I need to puck up object using a key, but something is wrong with code

I need my player to pick up object with "soupcan" tag, it worked before I write a " Input.GetKeyDown" I hope you will help me

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class pick : MonoBehaviour
 {
     void OnTriggerEnter(Collider col)
     {
         if (col.tag=="soupcan" && Input.GetKey(KeyCode.E))
         {
             Destroy(col.gameObject);
         }
         
     }
 }
 


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avatar image mattg_unity802 · May 07, 2020 at 01:00 PM 0
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Answer by rh_galaxy · May 07, 2020 at 01:30 PM

OnTriggerEnter is only called in a single frame (one time), at the exact time of collision. When you add GetKey they both must be true at the exact same time - w$$anonymous$$ch they are not. You can use OnTriggerStay to get a longer time period so you have a chanse to press the E key.

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