• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by patrickdib007 · May 08, 2020 at 12:40 AM · charactersystemcustomizationequipment

Equipment Customization

Hi guys, i have my characters on scriptableobjects. If i want to have each character have there own equipement. do i have to make a reference to the equipments in the scriptableobject card so that when i switch characters in the game display screen, the equipment switches accordingly? Is there a better way to do this? Sorry if im not clear.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Happy-Zomby · May 10, 2020 at 07:14 AM

Hi, Each character should have its own inventory list contained in its main or a equipment script. The inventory can be a list of your own declared class. Possibly linked back to an object database (which the commonly shared unchangeable values) like below.

//in character or inventory script

  public List<InventoryItem> inventory = new List<InventoryItem>();
 
  [System.Serializable]
 public class InventoryItem
 {
     public string objName;
     public ObjectDB.someObject objInfoLink;
     public int objState;
     public int currentConsumableUnits;
     public InventoryItem (ObjectDB.someObject obj)
     {
         objName = obj.objName;
         objInfoLink = obj;
         objState = 100;
         currentConsumableUnits = obj.consumableUnits;
     }
 }

//in an object database script public List objectDB = new List();

 [System.Serializable]
 public class someObject
 {
     public string objName;
     public string objDescription;
     public float objWeight;
     public Sprite objPic;
     public bool canBeMultiple;
     public int objState;
     public bool consumable;
     public int consumableUnits;
     public int healthImpact;
     public int thirstImpact;
     public int energyImpact;
     public int hungerImpact;
     public int mentalHealthImpact;
     public string message;
     public bool isAxe;
     public bool isWeapon;
     public bool canHoldWater;
     public string ifConsumedResultingObject;
 }

}

Then your main play control script should know which character and therefore which inventory script is currently active and this is the one to display when the inventory button or other is clicked. Good luck,

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image patrickdib007 · May 10, 2020 at 08:05 PM 0
Share

Thanks for the answer. For the display screen, do i have to do a for each loop to get each equipment script of the switched character (since my switching is done on the same page)?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

174 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to load character customization in unity free 2 Answers

Character Customization - Bone Parenting Error? 0 Answers

Best method for Skyrim-Like character customization? 1 Answer

mmorpg question 2 Answers

How can I attach clothing to the character? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges