Is there a 3d person controller menu? Others have it, but I don't

Hi, Why don’t I have a 3D person controller like everyone else does.
Can you help me with this? You can see the pictures, you will understand more.
[158895-تعليق-توضيحي-2020-05-08-172148.jpg|158895]

[158896-تعليق-توضيحي-2020-05-08-183135.jpg|158896]

@TechSupportIncoming1

Hi!

On pictures that you attached you are pointing not at 3rd person controller menu, but pivot and axis options.

The right one with wiresphere is how axis of selected object is represented - if it set global then axises of GameObject (blue, green and red arrows) will constantly point towards global directions of forward, top and right, no matter how you rotated your object. If it’s local then if you rotate your object so that objects forward direction is pointing up you will see blue arrow pointing up.

The left one with square is pivot point - Center if you want it be the center of the GameObject and Pivot if you want it to be local. For example, your door can have pivot at 0,0,0. What makes sense, since you want your door to rotate not from middle point of the mesh, so if you toggle to Pivot you will be able to move and rotate object relative to its pivot point, but if you select Center then it will be moved and rotated from middle position of mesh.


However, everything of that is only for your flexibility of using game engine - it does not change pivot or axises of GameObject, it simply gives you option for more comfortable usage of position and rotation in world space


If you were looking for 3rd person package or something like that then you can search it in Asset Store:
Window - Asset Store and maybe some of the packages include extended options for Editor, but it’s not built-in by defauly.


Hope that help