First person elements clipping with world objects

I have an object in my world which is designed as an interface for the first person player, here it is in action:
159061-problem1.png

The problem is when I am too close to world geometry, the object clips into it:
159062-problem2.png

Is there any way I can make it so that this object is always rendered over all other objects? right now it is just an object in the world. I know this is not how first person elements are done in games like Portal and Team Fortress 2, and have been struggling to find an explanation of how to do this online. Does anyone have any recommendations?

this gave me the answer :slight_smile: