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Question by michaeljan151996 · May 12, 2020 at 10:29 AM · renderingshadowsmultipledirectional light

Stadium Lighting Shadows in URP using Multiple Directional Lights

So I'm trying loosely mimic the effect you see in stadiums where the lights each cast shadows in different directions. Example: alt text

I also recently upgraded to the Universal Render Pipeline from the Built in one. it seemed like the simplest way to get the shadows would be 4 directional lights, but all I've been able to manage through settings is 1 shadow from either the strongest light or one I select... alt text

I'm kinda new to Lights/Shadows/Rendering and URP, so might be missing somet$$anonymous$$ng obvious.

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