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Question by Baalhug · May 12, 2020 at 10:47 AM · rendertransparent

Transparent render order problem

Hi guys:

Ok I have read a lot about rendering order, z-buffer and all that. I understand the problem: unity uses the center of the object's geometry to calculate how distant it is from the camera, relative to other objects in the scene. So I got a very high cylinder in my scene, acting as an elevator. See the images:

alt text This is what it is expected, but when the camera gets closer: alt text This is what you got.

The cylinder is rendered behind the walls but it should be above. Can you think of a way to solve this?

transp1.png (158.0 kB)
transp2.png (166.0 kB)
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