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Question by adamanderson16 · May 13, 2020 at 02:40 AM · physics

Best way to make walls and cliffs slippery

Greetings,

I'm making a 3D platform game, similar to Mario Odyssey in respect to player controls and scope.

I've created islands with lots of jagged geometry and can't figure out the best way to make the walls slippery. I've tried to adjust the Slope Limit, but I think my player control script is overriding it, because it doesn't affect anything. Here's a picture of my player caught on a wall:

alt text

Does anybody have any experience with this issue?

glamwall.png (375.2 kB)
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