• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Goliath520 · May 13, 2020 at 09:43 PM · rotationquaternionrotateeulerangles

screw changes direction of screwdriver

While trying to write code for a screw but I seem to be having an issue with the screw is not rotating the same direction as the screw driver all the time. The set up is based on the screwdriver tip being a trigger. An invisible box takes the place of the slot where the screwdriver tip should fit. It shouldn't matter but this is a VR related project even though it doesn't appear here. There is other code I am trying to implement for the inserting of the screwdriver not being the correct rotation to insert but I will get to that when the first part is working. My apologies if the code has some syntax errors, I have to retype the code since it is on a pc with no internet access.

 bool driverInserted;
 
 float tipRotation;
 
 GameObject parentScrew;
 GameObject tip;
 
 void Start () {
         parentScrew = transform.parent.gameObject;
 }
 
 void Update () {
         tipRotation = Mathf.Abs(tip.transform.eulerAngles.z)
         parentScrew.transform.eulerAngles = new Vector3 (transform.eulerAngles.x,transform.eulerAngles.y, tipRotation)
 }
 
 void OnTriggerEnter (Collider other) {
         if(other.gameObject.name.Contains("Tip"))
         {
                 tip = other.gameObject;
                 driverInserted = true;
         }
 }
 
 void OnTriggerExit () {
         tip = null;
         driverInserted = false;
 }


Comment

People who like this

0 Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image icehex · May 13, 2020 at 09:47 PM 0
Share

Hi if you look at your post the code is also very hard to read since it isn't formatted with newlines and etc

avatar image Goliath520 icehex · May 13, 2020 at 09:49 PM 0
Share

yea sorry, I am trying to fix it. I swear it formatted it better

avatar image icehex · May 14, 2020 at 02:48 PM 0
Share

Have you noticed under what conditions the screw rotates with the driver and when it doesn't?

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta on June 13. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

171 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotating a model with increments 1 Answer

Rotation Jumping values (0 to 180) 1 Answer

When applying a 90 degree rotation to Euler Angles, it is over/undershooting sometimes.. 2 Answers

How to rotate an object around another 60 degrees with a keypress? 0 Answers

Transform.Rotate producing unexpected results when being used after setting localEulerAngles 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges