So what's wrong with my lighting here?

I am new to Unity and I am having problems with some lights on my map, the map is completely indoors.

So, the walls are lit but the ceiling and floor aren’t? why?

But the thing is that it doesn’t happen with every light, even tho the lights are supposedly the same and the geometry of the ceiling and floor is the same for the whole map(Yes I will change it to be different for the different rooms later on)

the geometry of the ceiling and floor is the same for the whole map

And herein lies the problem - forward rendering supports a limited number of pixel lights per object. As such, when you reach that limit, the remaining lights are drawn as vertex lights, which probably wouldn’t do anything here as I’m assuming the planes are very low poly. The fix for this is to either increase the maximum number of pixel lights in the quality settings or switch to deferred rendering.