• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Flowergun · May 14, 2020 at 03:39 PM · movement3dspeednode

C# - speed issues with node movement

Hola fellas!

I've been looking for topics and solutions here and on the StackOverflow website, I didn't find something similar to my issue and am struggling since days so please don't score this topic down for free. Also, I started Unity + coding since a month and because I'm really active I already progressed a lot, but I still lack of skill. Thank you in advance!

I'm struggling with the movement of my player. Even if it follows its paths to my mouse clicks, I encounter 3 issues and I don't find the solutions.

Issue 1: no speed control.

 private float speed = 1;
 transform.position = Vector3.MoveTowards(currentPos, target, speed * Time.deltaTime);

This is what I generally use but for this project I use a "node to node" moving code. For now, without speed control my player moves really quickly. The only way to slow it down is to keep my gizmos drawn for slowing my CPU which means if someone is playing my scene with an old computer, he will move as quickly than a snail. But this is an other issue.

Issue 2: double speed when the mouse button is held down.

I think that may come from the Update function. Because I have no speed control but a "node to node" moving code, updating it every frame make it saying to my Player "come on Bro, you still here? Move on!". But the movement script I shared before and works in an other project still have this double speed issue too, so I'm a little bit lost.

Issue 3: if not inside my Pathfinding script, this code get an error on click while playing: NullReferenceException: Object reference not set to an instance of an object WorldMove.Update() (at Assets/Scripts/Worldmaps/WorldMove.cs:24)

I have to attach my player to the Pathfinding script which is attached to my Pathfinding gameObj with a public Transform Player. It's not a big issue for now, but if I want units to move randomly or chase my player later, I'll need to separate this code from the Pathfinding script...

Here is the code:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;

 public class WorldMove : MonoBehaviour
 {
     static WorldMove instance;
     private Pathfinding pathfinding;
     private Gridd grid;     

     void Awake()
     {
         instance = this;
         pathfinding = GetComponent<Pathfinding>();
         grid = GetComponent<Gridd>();
     }    

     private void Update()
     {
         if(Input.GetMouseButton(0))    
         {
             Vector3 currentPos = transform.position;
             Vector3 target = GetMouseWorldPosition();
             Node targetNode = grid.NodeFromWorldPoint(target);
             if(targetNode.walkable)
             {
                 pathfinding.FindPath(currentPos, target);
                 if(grid.path != null)
                 {
                     StartCoroutine(UpdatePosition(currentPos, grid.path[0], 0));
                 }
             }
             return;
         }
     }    

     private IEnumerator UpdatePosition(Vector3 anyPos, Node n, int index)
     {
         Vector3 nodeWaypoint = new Vector3(n.worldPosition.x, n.worldPosition.y, n.worldPosition.z);
         yield return null;    

         transform.position = nodeWaypoint;
         index++;
         if(index < grid.path.Count)
         {
             StartCoroutine(UpdatePosition(nodeWaypoint, grid.path[index], index));
         }
     }

     private static Vector3 GetMouseWorldPosition()
     {
         Vector3 clickPosition = new Vector3();
         clickPosition.y = 0;
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if(Physics.Raycast(ray, out hit))
         {
             clickPosition = hit.point;
         }
         return clickPosition;
     }
 }

alt text

nospeedctrl.jpg (284.4 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

297 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Determine the direction an object is actually moving? 0 Answers

I need help with movement speed script.. 2 Answers

Problem with rigidbody 2 Answers

Play animation when WASD is pressed, stop animation when none of them are pressed (Help!!) 0 Answers

how to stop my gun from moving further away from the camera when I look up and down? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges