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Question by unity_QPtxvhvUqsNBuw · May 15, 2020 at 08:34 PM · variablesgameobjectsfor-loop

Best way to store a new variable in each iteration of a for loop?

I have a 'for' loop that is essential for my project to work. I also need it to save to a new variable and affect other game objects depending on which iteration the loop is on. So far I am managing to get it to work using if statements but it is elongating my code to a size that could be drastically reduced. I just want to know what the best way to store new variables in each iteration of a for loop as it would help me out a lot.

Thanks in advance :)

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avatar image unity_ek98vnTRplGj8Q · May 15, 2020 at 08:40 PM 0
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Please post code so we can help

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Answer by iveL_newO · May 16, 2020 at 01:36 AM

I don't think I fully understand your question but from what I think it is you could use an array.

 float[] floats = new float[numberOfIterations];
 
 for (int i = 0; i < numberOfIterations; i++) {
 
 floats[i] = 0.0f;
 
 }
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