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Question by FLEDD_Fran · May 16, 2020 at 11:20 PM · collisiondrag-and-drop

Objects with drag system won't collide.

alt text So when I drag one object upon another they don't collide, the just ignore each other. I want an object to stop moving(being able to go further) if it touches another object.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class DragAndDrop : MonoBehaviour {

 bool canMove;
 bool dragging;

 Collider2D collider;

 // Start is called before the first frame update
 void Start()
 {
     collider = GetComponent<Collider2D>();
     canMove = false;
     dragging = false;

 }

 // Update is called once per frame
 void Update()
 {
     Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

     if (Input.GetMouseButtonDown(0))
     {

         if (collider == Physics2D.OverlapPoint(mousePos))
         {
             canMove = true;

         }
         else
         {
             canMove = false;

         }

         if (canMove)
         {
             dragging = true;
         }
     }

     if (dragging)
     {
         this.transform.position = mousePos;
     }

     if (Input.GetMouseButtonUp(0))
     {
         canMove = false;
         dragging = false;
     }

 }

}

game.png (248.0 kB)
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