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Question by LordJulian · Oct 04, 2011 at 01:10 PM · helicopter

Helicopter Speed Gauge Help

I need to make a rotor velocity speed meter UI for my helicopter which does not rely on the in-game physics but rather the speed of the helicopter's rotor (rotor_velocity) that I had scripted on my helicopter object.

I have tried to make a code out of it, but I cant figure how to implement the rotor's velocity from my helicopter script to the Speed Gauge UI script.

 var gaugeTex: Texture2D;

var pointTex: Texture2D;

var gaugePos: Vector2;

var topSpeed: float;

var stopAngle: float;

var topSpeedAngle: float;

var speed: float;

var player_gameobject : GameObject;

private var helicopter_throttle : float;

function OnGUI() {

 GUI.DrawTexture(Rect(gaugePos.x, gaugePos.y, gaugeTex.width, gaugeTex.height), gaugeTex);

 var centre = Vector2(gaugePos.x + gaugeTex.width / 2, gaugePos.y + gaugeTex.height / 2);

 var savedMatrix = GUI.matrix;

 var speedFraction = speed / topSpeed;

 var pointAngle = Mathf.Lerp(stopAngle, topSpeedAngle, speedFraction);

 GUIUtility.RotateAroundPivot(pointAngle, centre);

 GUI.DrawTexture(Rect(centre.x, centre.y - pointTex.height / 2, pointTex.width, pointTex.height), pointTex);

 GUI.matrix = savedMatrix;

     helicopter_throttle = player_gameobject.GetComponent( "Heli Flight Script" ).rotor_Velocity;    

}

function Update() {

speed = helicopter_throttle;

}

Any help would be appreciated

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