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Question by hanzlajavaid · May 22, 2020 at 08:28 PM · 2dangle

Calculating angle between two gameobjects in 2D game

I'm trying to calculated angle between two gameobjects. One is a child of camera(target object) and the other one is independent(base object) .And the camera is moving right by the gameplay. Here is what my code looks like

 public static Vector3 getAngleTowardsPoint(GameObject targetObject,GameObject baseObject)
     {
         GameObject cam = GameObject.FindGameObjectWithTag("MainCamera");
         Vector3 a = new Vector3(targetObject.transform.position.x + cam.transform.position.x, targetObject.transform.position.y + cam.transform.position.y);
         Vector3 temp = a - baseObject.transform.position;
         float Direction = Mathf.Atan2(temp.y, temp.x);
         return new Vector3(0, 0, Direction*Mathf.Rad2Deg);
     }

This returns accurate vector unless I move child object of camera. As I move it in any way, this function returns wrong values. I have also tried with adding localposition of target object with camera object instead of simple position but result remained same. Looking forward for help. Thanks.

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