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Question by Oxidize_ · May 23, 2020 at 09:27 AM · 2d gameenemyenemy ai2d rotation

How to fix enemy's rotation (2D)

So I have a script assigned to my enemy for it to follow my player and the problem is it keeps rotating on the y axis, How can i fix this, Here's the script:

 public Transform Player;
  int  MoveSpeed = 4;
  float MaxDist = 10f;
  float MinDist = 5f;
  
   void Update ()
   {
       transform.LookAt(Player);
       if (Vector2.Distance(transform.position, Player.position) >= MinDist)
       {
           transform.position += transform.forward * MoveSpeed * Time.deltaTime;
           if (Vector2.Distance(transform.position, Player.position) <= MaxDist)
           {
               //Here Call a function for shooting
           }
       }
   }
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Answer by frilanski · May 23, 2020 at 09:47 AM

If it has a rigidbody you can just add a constraint so that it cannot rotate in y. The transform should still override this so the script should still work.

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avatar image Ltoofybloo · Mar 15, 2021 at 11:48 AM 0
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you cant disable y rotation in rigidbody 2d...

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