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Question by RistoroMatteo · May 23, 2020 at 10:50 AM · gameobjectphysicscollidersrigibody

Too sensitive GameObjects

I am instantiating some cubes one over the other, a number of cubes from 3 to 300. At the game starts the cubes instantiate correctly, but because the gravity thay fall, how can I not change the x and z axes and the rotation of my cubes so that they remain stuck? however, when I go on I will have to move them from the script alt text T$$anonymous$$s is the script that instantiates them alt text T$$anonymous$$s is what should not happen. The poles (gray ones) are not solid, they are only for beauty

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desktop-screenshot-20200523-12202406.png (102.7 kB)
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Answer by dahiyabunty1 · May 23, 2020 at 11:11 AM

under rigidbody inspector find constrain and freeze position and rotation

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avatar image RistoroMatteo · May 23, 2020 at 11:55 AM 0
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alt text No... it doesn't work, the result is the same but with a different effect. Then I also tried to block all six of them, but it's the same

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avatar image KoenigX3 RistoroMatteo · May 24, 2020 at 07:09 PM 0
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Are you sure that you froze positions? Because in that case they should not move after instantiating.

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