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Question by RistoroMatteo · May 23, 2020 at 10:50 AM · gameobjectphysicscollidersrigibody

Too sensitive GameObjects

I am instantiating some cubes one over the other, a number of cubes from 3 to 300. At the game starts the cubes instantiate correctly, but because the gravity thay fall, how can I not change the x and z axes and the rotation of my cubes so that they remain stuck? however, when I go on I will have to move them from the script alt text This is the script that instantiates them alt text This is what should not happen. The poles (gray ones) are not solid, they are only for beauty

desktop-screenshot-20200523-12225600.png (206.0 kB)
desktop-screenshot-20200523-12202406.png (102.7 kB)
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Answer by dahiyabunty1 · May 23, 2020 at 11:11 AM

under rigidbody inspector find constrain and freeze position and rotation

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avatar image RistoroMatteo · May 23, 2020 at 11:55 AM 0
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alt text No... it doesn't work, the result is the same but with a different effect. Then I also tried to block all six of them, but it's the same

desktop-screenshot-20200523-13520421.png (189.8 kB)
avatar image KoenigX3 RistoroMatteo · May 24, 2020 at 07:09 PM 0
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Are you sure that you froze positions? Because in that case they should not move after instantiating.

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