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Question by sexysnizel · May 23, 2020 at 11:01 AM · shadershader programming

Shader graph shell texture technique

I'm trying to implement the shell texture technique using shader graph and I would love if anyone who understand the concept of it could lead me the right way on how to begin implementing it, not something complicated like gravity and other external forces, only the layering of the textures and the concept behined it.

shell texturing technique: http://www.xbdev.net/directx3dx/specialX/Fur/

Thanks in advance!

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