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Question by vampire_computer_people · May 26, 2020 at 04:11 PM · 2d

Is it possible to get script access to the Pixel Perfect Camera component?

Using Unity 2019.3.0f5 - I added the Pixel Perfect Camera component via "com.unity.2d.pixel-perfect": "2.0.4" in my mainfest.json. I am using the regular 2d render pipeline, not URP.

Is it possible to get script access to this component? I can't seem to find a way. Because the Pixel Perfect camera does not support camera.rect manipulations, I want to disable the Pixel Perfect Camera component in the case that the player has selected split-screen option (which I accomplish via rect transformations).

As far as I can tell, there is no way to do this. My workaround would be to make multiple prefabs, one with the component and one without, and do it that way.,Using Unity 2019.3.0f5 - I added the Pixel Perfect Camera component via "com.unity.2d.pixel-perfect": "2.0.4" in my mainfest.json. I am using the regular 2d render pipeline, not URP.

Is it possible to get script access to this component? I can't seem to find a way. Because the Pixel Perfect camera does not support camera.rect manipulations, I want to disable the Pixel Perfect Camera component in the case that the player has selected split-screen option (which I accomplish via rect transformations).

As far as I can tell, there is no way to do this. My workaround would be to make multiple prefabs, one with the component and one without, and do it that way.

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