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Question by DirectXManiac · May 27, 2020 at 08:58 PM · lightingoptimizationshadowsocclusion culling

Light visibility optimization

Hello! I'm developing FPS game with modern graphics using LWRP. Now i'm using Personal version of Unity. I've found strange behaviour of Occlusion culling. We have a lot of light source, of course, some of them are realtime with shadows, and even when i see small counts of polygons on scene(occlusion culling works great) i have very low perfomance and profiles says - depth & shadows pass is very slow. Does Unity has light visibility optimization? It is strange but i see that it doesn't. Is this caused by Unity Personal version? Or i must do my own scene optimization to disable not visible lights?

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