Hi , I don’t really understand how it’s changed value of texture size. I mean for e.g if I set the texture size to 512 from editor and I play on very low (half res) what value will have texture ?
The resolution you play with has nothing to do with the size the texture has. It’s a 3D engine and you can look at a texture at any distance you want. The texture will have the size you configured. Depending on the mipmap settings it might even provide smaller versions for rendering on larger distances.