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Question by AiDev123 · May 28, 2020 at 10:20 PM · scripting problemprefabscript.spawnspawning

How do I get an object to Instantiate infront of a specific object/player?

I'm trying to get an object to spawn in front of the player when I press a UI button, but the only way that will work is if the script is attached to the player which limits me to only being able to spawn one object. I want to be able to attach the script to the corresponding button and it will spawn in front of the player. How do I get the object to Instantiate in front of the player even when it isn't attached to the player? My script:

 public GameObject gameobj1;

 void Start()
 {

 }

 public void ButtonInteract()
 {

     {
         Instantiate(gameobj1, transform.position + (transform.forward * 2), transform.rotation); 

     }
 }

}

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Answer by thirtiesareoldies · May 28, 2020 at 10:29 PM

Try this:

public GameObject player;

void Start() { player = GameObject.Find("player"); }

public void ButtonInteract() { Instantiate(gameobj1, player.transform.position + (player.transform.forward * 2), player.transform.rotation); }

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avatar image AiDev123 · May 28, 2020 at 10:59 PM 0
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That worked, but I have one problem with it. The player opens a menu to spawn an object and for some reason when it enables the menu it removes the player gameobject

avatar image thirtiesareoldies AiDev123 · May 28, 2020 at 11:03 PM 0
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I can't tell you why without more information. Is the player being destroyed? Is it being moved far away? Is it being disabled? I would run your game without fullscreen. Then, find your player in the inspector and see what its status is.

avatar image AiDev123 thirtiesareoldies · May 28, 2020 at 11:07 PM 0
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Nothing happens to the actual player, but it just removes my selection for the player when the button and menu gets enabled

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