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Question by weasel47 · May 30, 2020 at 04:53 AM · vrprofilermobileoptimization

Is this profiler data normal?

I'm profiling an Oculus Quest build, and most of the time in the Main Thread is going to "Gfx.WaitForRenderThread." Meanwhile, the Render Thread only shows "Player End of Frame" during that time, with the actual rendering coming later.

Is this normal?

Is this something I can optimize, or is it all overhead that does not depend on the actual rendering that I'm doing?

profiler screenshot

profiler-2020-05-29.png (62.1 kB)
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