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Question by unity_lSXJSIZAvqe3Qw · May 31, 2020 at 03:31 PM · rigidbodycollidersragdoll

Ragdoll stucks in objects

alt text

Hello guys, I am trying to make death system with ragdoll physics. When i start game with activated ragdoll - everything works correct, but when i activate it after project starts - my ragdoll stucks in floor. I have two arrays: one with ragdoll colliders, another one with rigidbodies. I use boollean variable isAliive, to controll my ragdoll state.

 public class RagdollController : MonoBehaviour
 {
     public CapsuleCollider capsule;
     public Rigidbody rb;
 
     public Rigidbody[] rigidbodies;
 
     public Collider[] colliders;
 
     public bool isAlive = true;
 
     public Animator anim;
 
     void Start()
     {
         rb = GetComponent < Rigidbody >();
         capsule = GetComponent<CapsuleCollider>();
         anim = GetComponent<Animator>();
         rigidbodies = GetComponent<Rigidbody[]>();
         colliders = GetComponent<Collider[]>();
     }
 
     private void Update()
     {
         if (isAlive == true)
         {
             SetRigidBodyState(rigidbodies, false);
             SetColliderState(colliders, false);
         }
         else
         {
             rb.useGravity = false;
             rb.isKinematic = false;
             capsule.enabled = false;
             anim.enabled = false;
             SetRigidBodyState(rigidbodies, true);
             SetColliderState(colliders, true);
         }
     }
 
     void SetRigidBodyState(Rigidbody[] rigidbodies, bool state)
     {
         if (state == false)
         {
             foreach (Rigidbody rb in rigidbodies)
             {
                 rb.constraints = RigidbodyConstraints.FreezeRotation;
             }
         }
         else if(state == true)
         {
             foreach (Rigidbody rb in rigidbodies)
             {
                 rb.constraints = RigidbodyConstraints.None;
             }
         }
     }
 
     void SetColliderState(Collider[] colliders, bool state)
     {
         foreach (Collider col in colliders)
         {
             col.enabled = state;
         }
     }
 }
 

I tried to incrase my capsule collider, tried to chage size of ragdoll colliders, use different constraints from rigidbody, but they didn't help - my character continued his stucking again and again

notation-2020-05-31-180305.png (293.2 kB)
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