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Question by roy432002 · Jun 01, 2020 at 11:26 AM · linerendererlineline renderer

LineRederer with corner vertices display positions in wrong location

I'm trying to create display a raycast with a line renderer. Every time the raycast reflects I'm adding a point to the line renderer, but I'm having a problem with the width of the line: Picture 1: The line without corners and changing width
Adding corner vertices fixes the width problem but creates another: Picture 2: The line has the correct width with 1 corner vertice, but the points are not in the right position
Changing the number of vertices doesn't help either. I don't know how to use a mesh renderer and definitely not how to create my own line renderer. What can I do?

I'm using the Unity 2020.1.0b8.3654, on Windows 10 if that matters.

nocorner.png (22.2 kB)
corner1.png (13.9 kB)
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