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Question by lyfj · Jun 06, 2020 at 02:52 PM · prefabanimatorscaleidle animations

Why does Prefab display larger than default when apply Idle animation?

uncheck animator: alt text

after check animator: alt text

when i drag one block to other same number block,then trigger the merge animation, which scale up block and then scale to normal, but before apply merge animation, the block displayed larger than default when idle animation.

At first I doubt that the merge animation could result in the block bigger so i change the merge animation from scale up to down, but same result, the problem is that I have not triggered merge action!!!

I want to keep the same size of my prefab before apply merger animation when animator is in Idle state!!! appriciate any advise, please tell me how to keep the original size when gameobject in idle aniamtion

because the limit of maximum images,please check below link: https://stackoverflow.com/questions/62233603/why-prefab-displayed-larger-than-default-when-apply-idle-animation

2020-06-06-224256.jpg (24.4 kB)
2020-06-06-224229.jpg (27.2 kB)
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