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Question by nayzerjussup · Jun 07, 2020 at 07:50 PM · exportblender-exportingdeformationdeform

Why is mesh deformed in unity but in blender it looks ok?

When i export my rigged character from blender into unity his hoodie gets deformed (only hoodie, other meshes behave right). I checked out weight paint but i think there is no problem with it. I keep clothes and body separately and when it comes to animation i just add to the body data transform (masks) so that clothes can move along with the body of the character. I dont know what went wrong and i dont want to redo his animations again...Please help, i dunno what to do :(((

снимок-экрана-347-1.png (188.6 kB)
снимок-экрана-349-1.png (449.4 kB)
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avatar image Magso · Jun 08, 2020 at 12:27 AM 1
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I'm not an expert with animation but this looks like the rig's arm bones haven't imported properly. Try exporting to a different file type in blender.

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