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Question by aricteneyck · Jun 08, 2020 at 02:02 AM · buildvrexe

Unable to run built VR/XR EXE

VR Noob here. I have built a simple application in Unity and it runs great in the Unity player. But, if I build it as an EXE and try to run that, it fails.

I am running the OpenVR XR plugin on Unity 2019.3.15f1. This happens while building a standalone Windows application, whether in x86 or x86_64.

My scene loads but neither the controllers nor the headset are tracked. The camera and controllers are stuck in their default positions. The only thing in the player.log that looks suspect is this:

 [Subsystems] Discovering subsystems at path C:/output/program_Data/UnitySubsystems  
 [Subsystems] No descriptors matched for  examples in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.      
 [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json      
 [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json      
 [Subsystems] No descriptors matched for  meshings in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json.

I am not using any special assets - the only 3d objects in the scene are a few cubes and other primitives.

Note there are two spaces between 'for' and 'meshings' in the final line. Is a word missing there?

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