How to see Unity Debug.Logs in Visual Studio?

I have seen posts saying that Unity debug logs should automatically appear in Visual Studio. Where can I see these logs?

I can see my logs in Unity:

161524-screen-shot-2020-06-09-at-81427-am.png

But nothing in Visual Studio even though I attach to Unity and can debug with breakpoints:

161525-screen-shot-2020-06-09-at-81612-am.png

I’m on Mac Catalina, Visual Studio Enterprise 8.6 and Unity 2019.2.21f1.

Any ideas?


Edit
I also don’t see the logs in the Application Output window (I would add an attachment, but looks like there’s a limit of 2 per question :/).

Here you go.

using UnityEngine;
using System;

public class PrintVS : MonoBehaviour {

   // You can store your text in a variable
   public string Message = " Hope";

   void Start(){
         Debug.Log("Hope " + Message);

         //Use this line of code (it's built-in C# Syntax)
         Console.out.WriteLine("Hope " + Message);
   }
}

@felixmann You can use Workaround:
The Unity editor save all its output to log file.
Common place of this log is C:\Users\AppData\Local\Unity\Editor (Editor.log). You can watch it by every text Editor (more helpful Notepad++, because it can automatically update the showing content).
Unity Editor send to this file the all output of its Debug.Console, not only the short version which we see at Debug.Console.
In summary its look little weird, but for short checking is normal.
Also the Unity Editor send to this file the output of System.Console.WriteLine() (but doesn’t show it in the standard Unity Debug.Console) and it’s heavy to find that it, but it’s possible