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Question by TheGamerBoy13 · Jun 12, 2020 at 10:01 AM · scripting problemrendering

MeshRenderer not changing color when mouse enters or stays over,Renderer color not changing when mouse enters the object.

Can anyone help me with this problem? I have written a code in which when mouse enters the object the color of renderer changes. But instead of color changing, the whole renderer gets vanished. The OnMouseExit works just fine. Here's the code:-

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems;

public class Node : MonoBehaviour { BuildManager Buildmanager; public Color HoverColor; private Color StartColor; public Vector3 PositionOffset; public Color NotEnoughMoneyColor;

 [Header("Optional Param")]
 public GameObject turret;


 private Renderer rend;

 private void Start()
 {
     Buildmanager = BuildManager.BuildManagerInstance;
     rend = GetComponent<MeshRenderer>();
     StartColor = rend.material.color;
 }

 private void OnMouseOver()
 {
     if (EventSystem.current.IsPointerOverGameObject())
         return;

     if (!Buildmanager.CanBuild)
         return;

     if (Buildmanager.HasMoney)
         rend.material.color = HoverColor;
     else
         rend.material.color = NotEnoughMoneyColor;
         
 }

 private void OnMouseExit()
 {
     rend.material.color = StartColor;
 }

 public Vector3 GetBuildPosition()
 {
     return transform.position + PositionOffset;
 }

 private void OnMouseDown()
 {
     if (EventSystem.current.IsPointerOverGameObject())
         return;

     if (!Buildmanager.CanBuild)
         return;

     if (turret != null)
         return;

     Buildmanager.BuildTurretOn(this);
 }

}

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