• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by C8H11N02 · Jun 15, 2020 at 12:34 PM · unity 53dshooting

Shooting problem Unity3D C#

Hello. We have a problem in shooting ball. It is possible to shoot 3 times during the game. However, there are cases when the ball is taken out of the calculation but does not shoot.

 if (!IsPointerOverUIObject() && Input.GetMouseButtonUp(0) && readyToshoot) // Shoot the ball
         {
             
             ball.GetComponent<Rigidbody>().AddForce(dir * ballForce, ForceMode.Impulse);
             StartCoroutine(BallSpawn());
             readyToshoot = false;;
         }


 IEnumerator BallSpawn()
     {
         BallsCounter.Ball--;
         yield return new WaitForSeconds(1.5f);
         other.RepositionalBall();
     }


 public void RepositionalBall() 
     {
         
         this.gameObject.tag = "Ball";
         this.gameObject.SetActive(false);
         transform.position = SpawnPos;
         rb.velocity = new Vector3 (0f, 0f, 0f);
         this.GetComponent<Animator>().enabled = true;    
         gameObject.SetActive(true);
         StartCoroutine(SetReadyToShoot());
     }
     IEnumerator SetReadyToShoot()
     {
         yield return new WaitForSecondsRealtime(1f);
         GameManager.instance.readyToshoot = true;
     
     }



Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image C8H11N02 · Jun 15, 2020 at 01:12 PM 0
Share

who can solve it

avatar image Captain_Pineapple C8H11N02 · Jun 15, 2020 at 01:27 PM 0
Share

commenting your own post with a rethoric question wont make people solve your problem faster... You could ins$$anonymous$$d be more specific about what "However, there are cases when the ball is taken out of the calculation but does not shoot." actually means as this seems to be the crucial part of your question.

avatar image C8H11N02 Captain_Pineapple · Jun 15, 2020 at 01:29 PM 0
Share

Yes, ofcourse

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

260 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to to not move when shooting? 0 Answers

How : Player move forward automatically (global Z axis) & 'not' the direction it's facing 3 Answers

Glass shader with water illusion 0 Answers

How do I activate an animation when a gameobject enter the Collider of the other animated object 2 Answers

How do i do this type of spline?? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges