object based blur for iphone developers?

i am searching the oldest way to create a pseudo motion blur effect, which could be very usefull for iphone developers too.

i am talking about object based blur, so it is not a overall camera shader effect!

it should work on iphone too.

Thank you forward for your help!

soil

Motion Blur, at its very core, is typically a post-processing effect generated to blur the edges of the camera to make it appear like the camera is moving very fast through 3D space (Think of a car driving or someone falling through the air - the camera's edges would be blurred at those points typically). Objects that fly through the world don't typically have motion blur, nor do they suffer from the visual effects of it.

However, if you still want to create motion blur effects on certain objects (for whatever reason), you could do it one of two ways, I'm thinking. One is, to set the object on a different layer than the rest of your scene, and render that object using another camera with postprocessing effects. Because of the layer settings, the camera with the blur on it will only blur the object/layer it's rendering, not the entire scene.

The other option is to use a Trail Renderer, and just create some sort of blur texture for your object, making the trail act as the "motion blur" part of the object. Objects that do not move faster than the settings in the Trail Renderer won't even have the Trail be displayed, which may suit your needs.

You sound like you already know the method to achieve your goal: create duplicate objects along the motion path and fade them, to fake a blur. Now you just have to implement it.

So, you have your answer. You're not going to find someone here to do the work for you. You have to do it yourself or hire somebody else. I hate to be rude, but this is UnityAnswers, not UnityDoEverythingForMe