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Question by IlDiavoloVesteRosa · Jun 17, 2020 at 09:45 AM · movetowards

MoveTowards not working, for some reason

         Wall.transform.position = Vector2.MoveTowards(Wall.transform.position, pos2_0.position, wallSpeed * Time.deltaTime);
         yield return new WaitForSeconds(1.4f);
         Wall.transform.position = Vector2.MoveTowards(Wall.transform.position, pos1_0.position, wallSpeed * Time.deltaTime);

I successfully [SerializeField]-ed "Wall", "wallSpeed", "pos1_0" and "pos2_0", it doesn't give me any error, but it just doesn't work in PlayMode. Funny thing is, the rest of the code in the SAME coroutine works fine, but this part just doesn't want to collaborate! Any help? :'(, Wall.transform.position = Vector2.MoveTowards(Wall.transform.position, pos2_0.position, wallSpeed Time.deltaTime); yield return new WaitForSeconds(1.4f); Wall.transform.position = Vector2.MoveTowards(Wall.transform.position, pos1_0.position, wallSpeed Time.deltaTime);

Is this in any way wrong? I successfully [SerializeField]-ed Wall, wallSpeed, pos1_0 and pos2_0, and I am in a Coroutine, so I can do the WaitForSeconds. Funny part is, the rest of the code in that same Coroutine works fine, but this does literally nothing. Any help from you guys? :'(

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avatar image Hellium · Jun 17, 2020 at 08:32 AM 0
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You know that $$anonymous$$oveTowards won't magically move the object over time on its own, right?

https://docs.unity3d.com/ScriptReference/Vector3.$$anonymous$$oveTowards.html

Calculate a position between the points specified by current and target, moving no farther than the distance specified by maxDistanceDelta.

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Answer by xxmariofer · Jun 17, 2020 at 01:08 PM

i imagine but reading your code that you want the item to move towards a direction during 1.4f seconds, if so, change the code to this

 int timer = 0;
 
 while(timer < 1.4f)
 {
     Wall.transform.position = Vector2.MoveTowards(Wall.transform.position, pos2_0.position, wallSpeed * Time.deltaTime);
     timer++;
     yield return null;
 }
 
 timer = 0;
 
 while(timer < 1.4f)
 {
     Wall.transform.position = Vector2.MoveTowards(Wall.transform.position, pos1_0.position, wallSpeed * Time.deltaTime);
     timer++;
     yield return null;
 }
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