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Question by chipiy172 · Oct 07, 2011 at 08:38 PM · java

Key in inventory problem

I'm making a text based adventure game. I have a working inventory (var inventory: string [];) but I'm trying to make it so that if you try to open a locked door while the key is in your inventory it opens, but for some reason my if statement here > ( if (Inventory.Element0 == ["IronKey"]) ) is never true, and I would like to know why

Jake :)

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Answer by chipiy172 · Oct 07, 2011 at 09:55 PM

var text : GUIText; var answer : String; enum Things {Chest, Door, Room, Cloak, CD, IronKey, Not} var focusedOn : Things; var Inventory:String[];

function Update () { text.text = answer; if (Input.GetButtonDown("Return")) { answer = "I don't understand that"; } } function chest () { answer = "It's a basic wooden chest, not locked, nothing special"; focusedOn = Things.Chest; } function door () { answer = "Nothing special, just a door"; focusedOn = Things.Door; } function open () { if (focusedOn == Things.Chest) { answer = "There is an iron key, a cloak, and a CD"; Inventory += ["IronKey"]; Inventory += ["Cloak"]; Inventory += ["CD"]; } if (focusedOn == Things.Door) { if (Inventory.Element[0] == "IronKey") { answer = "The door opened with the iron key"; } else { answer = "Locked"; } } }

the error says "MissingFieldException: Field 'System.String[].Element' not found. Boo.Lang.Runtime.DynamicDispatching.SliceDispatcherFactory.ResolveMember ()"

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Answer by aldonaletto · Oct 07, 2011 at 08:42 PM

At first sight, you're placing the square brackets in the wrong place:

 if (Inventory.Element[0] == "IronKey"){

If this doesn't work, edit your question and post the script you're using.

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