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Question by jjuyiopt · Jun 17, 2020 at 04:31 AM · child object

How to find a prefab-camera which is child of main camera

Hi i`m using unity for some college assignments

I get "Easy Fog of War" asset in unity asset store and apply it on my own unity project. It said that put a prefab camera which makes fow as the child of main camera.

my own unity project is a slightly modified version of "Minimalist Puzzle" asset. At the start of the game(at void Awake(){}), Gamemanager Scripts adjusts main camera`s orthographicsize to fit in the game scene. And it doesn`t move until that stage ends.

after applying FoW, I can`t find the way to adjust the orthographicsize of prefab camera. If I can`t find it, I can still build it and run it but those 2 camera have different orthographicsize. So it looks weird.

I want to find the prefab camera which is child of main camera inside the Gamemanager. Then, I can adjust it`s orthographicsize.

This is part of my script when adjusting the orthogrpahicsize of camera

private void Awake() { inst = this; Camera cam = Camera.main; //Camera cam2 = transform.Find("FowCamera"); //Set Screen Size float orth; if (Screen.height < Screen.width) { //Horizontal Ui[0].GetComponent().constraintCount = 4; Vector2[] point = Collider.points; point[0] = new Vector3(100, 175); point[1] = new Vector3(-100, 175); Collider.points = point; Collider.transform.eulerAngles = new Vector3(0, 0, -90); orth = Collider.bounds.size.y Screen.height / Screen.width; Debug.Log(orth); Debug.Log(cam); } else { orth = Collider.bounds.size.x Screen.height / Screen.width * 0.5f; } Camera.main.orthographicSize = orth; Debug.Log(Camera.main.orthographicSize); //cam2.orthographicSize = orth;

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