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Question by Blenderik · Jun 18, 2020 at 01:03 PM · webglpost-process-effect

WebGL post process tries to load unsupported shaders

Since I upgraded from 2019.1 to .4 LTS and switched to the new post process effects, CPU usage almost doubled. It used to be around 40% when active and 0.5% when inactive (hidden by javascript). Now it's 100% when active and 2.5% when hidden. The values come from the Chrome Performance Monitor.

The post process tries to load all sorts of shaders I don't need. I'm using bloom, grain and color grading. It loads screen space reflections, histogramm shader and a bunch of others. These cause Firefox to tell me they are not compatible with WebGL. I can't tell if that has an impact on the realtime performance, though.

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