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Question by wah2068 · Jun 21, 2020 at 02:56 PM · buttonpause menupause gamemenu screenpausegame

Pausing a game

I've made an in game menu, so when I click on my menu button my menu pops up with a "Back" button, "Instructions" button and a "Main Menu" button that takes you to another menu on it's own scene. W$$anonymous$$lst in my menu the game still plays, I've looked on YouTube but the ones shown on there won't work for me? Also, in game I can only go onto the menu and then go back in to the game once but it won't work the second time on the same level? I want it so I can click the menu button any time on the same level and it takes me to my menu. Thanks

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Answer by Zoedingl · Jun 22, 2020 at 11:23 AM

Maybe you can create the pause screen just as a panel over the whole screen in the same scene as the game. To pause the game, simply write t$$anonymous$$s:

 Time.timeScale = 0f;

To resume the game, just write t$$anonymous$$s:

 Time.timeScale = 1f;

Hope t$$anonymous$$s helped.

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Answer by wah2068 · Jun 22, 2020 at 01:59 PM

Thanks, here's my menu script,

using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using System.Collections.Generic; using System.Threading;

public class MainMenu : MonoBehaviour { public void mainMenu() { SceneManager.LoadScene(0); }

 public void playGame()
 {
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
 }
 public void continueGame()
 {
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
 }

 public void QuitGame()
 {
     Debug.Log("Quit!");
     Application.Quit();
 }

} So with t$$anonymous$$s script I go to the On Click in the inspector window and use the parts of the script needed for each of the t$$anonymous$$ngs I have in the menu. I don't know where to put the Time.timeScale in there? Thanks for the reply

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