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Question by boxterman · Jun 21, 2020 at 09:53 PM · coroutinebounce

Bouncing effect on asset after hitting asset

Hi,

I have an asset that moves after been hit. I wanted to add some bouncing effect when it reaches its destination. It moves down and is not bound to the ground. I found out I can use coroutines as I do not want to be in the update method I believe. I followed instruction from a medium post and found I could use the Bounce method from Mathfx. I am not sure of what goes in the Bounce method. I am now stuck as I do not see any effect. It does move straight down though. It might be that it does not loop over time (?). I copied the Mathfx code from the wiki into a separate script.

Here is my code:

    IEnumerator AnimateMove(Vector3 origin, Vector3 target, float duration, Collider other)
     {
     
         float t = 0f;
        
         while (t <= duration)
         {
             t +=  Time.deltaTime;
             Debug.Log(t);
    
             float percentbounce = Mathfx.Bounce(t/duration);
 
             other.transform.position = origin + new Vector3(0, -1.5f * percentbounce, 0);
 
             yield return null;
         }
     }

and that's how I call it:

 StartCoroutine(AnimateMove(pos, targetpos, 3f,other));

(note that I do not use target in this version..)

During my search I also stumbled upon a script/tool to facilitate those moves but I lost the link. If that rings a bell for someone also...

Thanks

,

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