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Question by K3IRRR · Jun 24, 2020 at 11:40 AM · rigging

why is Animation Rigging sending my rigged humanoid into space?!?!?

so I've just spent days watching all the tutorials about how to rig in blender for unity, followed every step and when i use multi aim constraint (or any part of Animation Rigging package) my character will be shifted way up into the air while my collider stay on the ground. regular animation works perfectly, its only when I turn on the rig builder the character goes up.WHY!?

I tried rigging my character in mixamo and that worked to stop the character being sent into space but the weight paint is entirely wrong with mixamo.

How do I ensure my character will stay in place with the rig I made?

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avatar image unity_biUMhnJNhxvU1w · Jun 27, 2020 at 06:28 PM 0
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Same here. Wish some help. Generic rig is ok. But when humanoid type set and used "rig builder", mesh moved down.

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Answer by unity_biUMhnJNhxvU1w · Jun 27, 2020 at 05:24 PM

@K3IRRR Ok. Check the root bone of your character. If 100 scale there, then in Blender in export to FBX you need to set "Apply Scalings" to "FBX Units scale". Also "!!Experimental..." must be unchecked.

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avatar image K3IRRR · Jun 30, 2020 at 04:04 AM 0
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Thanks heaps man, this worked! I think it was exporting the FBX without those checked that caused the problem

avatar image AkaashGarg · Jan 19 at 07:09 AM 0
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Thank you, this solved my problem too.

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Answer by ryry14 · Apr 04, 2021 at 07:48 PM

This fixed my same issue. Thanks for the concise solution!!

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