Hello, I am a developer who is developing as Unity in Korea.
I’m not good at English, so I write with a translator.
I’m currently trying to automate IOS build.
How do I access [Link Binary With Libraries] within Build Phases in Xcode with PBXProject?
[Link Binary With Libraries] I want to approach and add the Libraries I want, but it’s not easy.
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string filename = APP_NAME;
string strOutputDir = Directory.GetCurrentDirectory() + “/” + TARGET_DIR; ;
string projectPath = path + “/Unity-iPhone.xcodeproj/project.pbxproj”;
PBXProject pbxProject = new PBXProject();
pbxProject.ReadFromFile(projectPath);
string str_Main_Guid = pbxProject.GetUnityMainTargetGuid();
string str_Framework_Guid = pbxProject.GetUnityFrameworkTargetGuid();
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I made it like this. I don’t know anymore.
If anyone knows, please teach me.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
안녕하세요. 저는 한국에서 유니티로 개발중인 개발자입니다.
영어를 잘 하지 못하여서 번역기로 글을 남겨요.
현재 IOS 빌드 자동화를 해볼려고 만드는 중인데.
PBXProject로 Xcode 에서 Build Phases 안에 [Link Binary With Libraries] 에 접근을 어떻게 하나요.
[Link Binary With Libraries] 접근을 하여서 제가 원하는 Librarie를 추가하고 싶은데 쉽지가 않네요.
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string filename = APP_NAME;
string strOutputDir = Directory.GetCurrentDirectory() + “/” + TARGET_DIR; ;
string projectPath = path + “/Unity-iPhone.xcodeproj/project.pbxproj”;
PBXProject pbxProject = new PBXProject();
pbxProject.ReadFromFile(projectPath);
string str_Main_Guid = pbxProject.GetUnityMainTargetGuid();
string str_Framework_Guid = pbxProject.GetUnityFrameworkTargetGuid();
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이렇게 만들었는데. 더 이상 잘 모르겠습니다.
혹시 아시는분 있으시면 저에게 가르침을 주세요.