How to assign a Rectransform and a Transform component in C#?

Hy,

I want to assign a RectTransform component and also a Transform component into my script however when
I play my game, it does not recognize the object I want to assign.

How can we explain that?

here is my script:

public RectTransform MenuContainer;
public Transform LevelPanel;
public Transform LevelPanel;

    private void Awake()
    {
        //pour remettre la scene à jour à chaque réouverture du menu:

        menuContainer = (RectTransform)gameObject.transform.Find("MenuContainer");
        if (menuContainer == null)
        {
            Debug.Log("MenuConainer is null");
        }
        LevelPanel.transform.Find("LevelPanel");
        if(LevelPanel == null)
        {
            Debug.Log("LevelPanel is null");
        }
        StoryPanel.transform.Find("StoryPanel");
        if(StoryPanel == null)
        {
            Debug.Log("storypanel is null");
        }
    }

Thank You!

Please, take some time to read the documentation in order to understand how the functions work.

To be called on a Transform instance, returns the child gameObject whose name has been provided as a parameter

static method to return the first active gameObject whose name has been provided as a parameter

gameObject.transform.Find("MenuContainer") will return the child gameObject of the current gameObject whose name is MenuContainer. If your script is attached on a gameObject which does not have such child, gameObject.transform.Find("MenuContainer") will return null

LevelPanel.transform.Find("LevelPanel"); won’t do anything, either call gameObject.transform.Find("LevelPanel"); or GameObject.Find("LevelPanel").transform;

Since you are calling the find methods in Awake, I believe the objects exist in the scene before you enter play mode. In this case, get rid of the Find methods and simply drag & drop the transforms in the inspector.