Using Shuriken particles with HDRP on

I’m starting a new game project, and we just imported the HRDP package that’s in the package manager of unity 2019. We’re having a bit of trouble now because we’re trying to get some shuriken particles integrated for some spell-casting abilities, but now the particles show up as white cubes and we aren’t able to get any sprites or particles to render correctly. I know that there’s a VFX shader graph particle system with HDRP, but we want to get shuriken working for particle collisions. Any body know how we can get past this so that the particles show up normally?

Found a solution. Create a material and set it to Legacy Shaders/Particles/Alpha blended, then put your sprite on that material and apply it to the shuriken render material.