Raycasting not working?

So I tried using raycasting to make my enemy AI jump when there is a wall next to him. I am in the first stage of seeing if the raycast works but it isn’t working right now. Here is my code:

RaycastHit2D hit = Physics2D.Raycast(transform.position, transform.TransformDirection(Vector2.right));
            if (hit && hit.collider.CompareTag("Wall"))
            {
                Debug.Log("Wall Detected");
            }

There is nothing showing in the console. How do I fix this?

Hi, try this type of raycast:

LayerMask wallLayer = LayerMask.GetMask(“Wall”);

        float distance = 5f;

        RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.right, distance, wallLayer);

        if(hit.collider != null)

        {

            //do something

        }

If you use a raycast with a layerMask, the raycast hit only object with this type of layer.

You can set new layer from inspector, bottom name object and near tag option.

Obviusly, layer name and a distance from origin is also an example in my code to explain the code.

Also to check where your raycast go to hit, try to use a Debug.DrawRay, and adjust the value to your preferences.