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Question by xCloudfox · Jul 01, 2020 at 05:19 AM · tilemappositioning

How to position Tilemap?

I am trying to position a Tilemap in my game from my script to generate a level, but it isn't aligning properly. There are probably a lot of other errors in this as I am new to Unity.

 public class Level_Generation : MonoBehaviour
 {
     public GameObject TilemapGrid;
 
     public Tilemap Room01;
     public GameObject Test;
 
     private TilemapCollider2D room01collider2d;
     private void Awake()
     {
         room01collider2d = Room01.GetComponent<TilemapCollider2D>();
         //randomly generate rooms
         Tilemap Room1;
         int RandomRoom = 0;
 
         float x = -8.445f;
         float y = -3.76f; 
         float z = 0;
 
         if (RandomRoom == 0)
         {
             Room1 = Instantiate(Room01, new Vector3(x, y, z), Quaternion.identity);
             Room1.transform.parent = TilemapGrid.transform;
             Room1.CompressBounds();
 
             x += Room1.localBounds.extents.y;
             y += Room1.localBounds.extents.y;
 
             Room1.transform.position = new Vector3(x, y, z);
         }
     }
 }

I am trying to align the first room tilemap so the point (-8.445, -3.76) is on the bottom left of it. I add the extents of the x and y to achieve this, but it isn't aligning where I think it should be. Tilemap not positioning correctly

Picture Link: https://imgur.com/a/YW5JZFb

The bottom left of the tilemap should be on the bottom left of the screen, but as seen in the picture, it is off.

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