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Question by mattskate96 · Oct 09, 2011 at 06:12 PM · animationexportexporting

Animation problems

Hi everyone, I've rigged a model in 3ds max, and made an animation of him to see if it would work. It imports the model perfectly, but when I press play, the animation runs once then stops. So I went into wrap mode, and it was greyed out, so I couldn't change it. So I went in the inspector of my model to change the animations manually, but that was also greyed out. Also, if I select the animation itself made in 3ds max, the options in the inspector are also greyed out.

is there something I needed to do in 3ds max before exporting?

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avatar image LegionIsTaken · Oct 09, 2011 at 06:55 PM 0
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I have no idea when it comes to 3DS, but can you set the WrapMode through script? Can you give that a go?

avatar image CG-DJ · Apr 12, 2013 at 02:09 PM 0
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Yeah, you can do it in a script, but why is it grayed out? I imported my animation from Blender and it is doing the same thing? Any ideas?

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