2D box collider floating just above another box collider

I am trying to make a 2D platformer but my player sprite is stuck in the air not allowing me to jump, essentially I am using a 2D character controller from Brackeys and I got everything working functionally but with no graphics or animation. I then added animations for my player and actual graphics, the only thing I altered was I made m_grounded public instead of private so my player movement script knew when to trigger a falling animation. All was working until I altered the player’s 2D box collider to match the sprite, now my player is stuck playing the falling animation and the 2 box colliders (one for the player and one for the floor) are not touching, any idea why?

Worked out the issue, when I created the character I made 2 empty objects that check if the character can jump and stand up from a crouch when I made the character bigger I forgot to move these objects to where they should now be.